Planning Begins After the Search Has Narrowed
Brainstorming asks, “What could I write?” Planning asks, “What exactly will I write, in what order, and what must not be lost?”
The compiler is:
Chosen Route → Load-Bearing Beats → Scope → Pressure → Consequence → Checkpoints → Draft.
Page Contract
This page owns: converting a selected story route into a small executable plan.
This page does not own: idea generation, full story drafting or a fixed official minute allocation.
1. Start Only After a Route Is Chosen
A plan cannot stabilise if the learner is still choosing between five different stories.
Before compiling, confirm:
- the route is relevant to the topic;
- the central event is clear;
- the learner can explain why the main character must act;
- the story can be completed without uncontrolled expansion.
2. Extract the Load-Bearing Beats
A useful plan is smaller than the composition. It preserves only the beats that determine the route.
| Beat | Planning question |
|---|---|
| Starting state | What is normal before disruption? |
| Trigger | What changes? |
| Pressure | Why can the character not simply ignore it? |
| Decision | What choice matters? |
| Action | What does the character actually do? |
| Consequence | What changes because of that action? |
| Resolution | What new stable state closes the event? |
3. Control Scope Before Drafting
Many unfinished compositions fail in planning because the route is too large.
Reduce:
- unnecessary locations;
- extra characters with no load-bearing function;
- multiple unrelated conflicts;
- long travel/transit sections;
- twists that require a second ending.
The plan should fit the available writing bandwidth before the first sentence is drafted.

4. Identify the Pressure Checkpoint
The middle should not merely contain “more events”. Mark where options narrow or cost rises.
If the plan has no clear pressure checkpoint, the story may remain flat even if many things happen.
5. Identify the Consequence Checkpoint
Before drafting, know what the decisive action changes.
This protects the ending from becoming improvised moral commentary because the plan already contains the actual new state.
6. Plan Resolution Before Decoration
Do not spend planning time collecting opening hooks, metaphors and advanced vocabulary while the resolution is still unknown.
Structural certainty comes first. Language choices can be added during drafting where they serve the route.
7. Use Checkpoints, Not a Script
A plan should guide writing without forcing every sentence in advance.
Useful checkpoints are:
- Have I reached the trigger?
- Has pressure increased?
- Has the important decision happened?
- Is the consequence visible?
- Is enough bandwidth left to resolve the story?
8. Do Not Treat 50 Minutes as the Official Continuous Writing Allocation
The current Paper 1 writing period is shared across Situational Writing and Continuous Writing. Internal planning and writing allocations can be trained, but a fixed 50-minute Continuous Writing rule should not be presented as an official SEAB requirement.
9. Stop Planning When the Route Is Executable
Planning itself can become avoidance. Once the learner knows the load-bearing beats, scope, pressure, consequence and resolution, move into drafting.
Enough plan to preserve the route; enough freedom to write naturally.
10. eduKateAI: Compile, Then Hand Back
During practice, eduKateAI can inspect whether the chosen route is sufficiently specified, identify one missing load-bearing beat or flag an oversized scope. It should not turn the plan into a fully written composition by default.
If state is insufficient, route back to the Brainstorming Router or ask one discriminating question. If the plan is sufficient, stop expanding it and hand control back to the learner.
The Plan Compiler Card
ROUTE — Which story has been chosen?
BEATS — Which events are load-bearing?
SCOPE — What can be removed before drafting?
PRESSURE — Where do choices narrow?
CONSEQUENCE — What changes after the decisive action?
RESOLUTION — What state closes the story?
DRAFT — Stop planning and execute.
The Exit Condition
The plan is sufficient when the learner can state the route, load-bearing beats, pressure point, decisive action, consequence and resolution in a small representation that can be executed without further external help.
